Terran Build Orders
A build order refers to the order in which you train units and construct
buildings. In this article, I will list the best Starcraft 2 Terran build orders. While there is a standard
build order, it may vary slightly (or drastically) depending on the strategy you want to execute and what the
enemy is doing.
Specific Terran Build Orders
3 Rax Build Order (good aggressive opener)
2 Rax Fast Expand (standard high-level Terran vs
Protoss build)
Macro CC Build (great vs Zerg
players who like to macro)
Standard Terran Build Orders
The "standard" build order refers to the path you will take if you have no particular strategy you are planning
to execute. Here is the standard order:
10/11: Supply Depot
12/19: Barracks
13/19: Refinery
15/19: Orbital Command
17/19: Supply Depot
..and then it is open from there. You will find build orders like this spread around the internet on various
forums, guides, and videos. This build order would be interpreted to read:
- Build 10 SCVs and while the 10th SCV is training build a Supply Depot
- While the 12th SCV is training build a Barracks
- After the 15th SCV finishes build a Orbital Command
- While the Orbital Command is building train a Marine (or build a Tech Lab)
- Build a Supply Depot while the Marine is training and the Orbital Command is finishing up.
You are required to read between the lines on most build orders. Now, as far as other Terran build orders are
concerned, it really depends on what your enemy is doing. Here are some common scenarios you will find yourself in
and the build order you can use:
Getting Zealot or Zergling Rushed
If you scout the enemy and determine he is going to Zealot rush, your build order might look something like
this:
10/11: Supply Depot
11/11: Barracks (hint: 2 SCVs are building at once)
12/19: Marine
12/19: Supply Depot
..and progress from there. The reason you would grab a second Supply Depot so early is because you
generally will need a Barracks and 2 Supply Depots to wall off the entrance to your base. A single Marine and SCVs
repairing your wall can easily fend off a Zergling or Zealot rush.
However, not all build orders need to be reactive. For example, here is a standard Marine and Marauder push
build:
Marine and Marauder Push
10/11: Supply Depot
12/19: Barracks (add Tech Lab when finished)
15/19: Barracks (add Reactor when finished)
16/19: Orbital Command
17/19: Supply Depot
From there, have 1 Barracks constantly pump out Marauders and the Reactor Barracks constantly pump out Marines.
Increase your SCV count to 22 harvesters (2 per mineral node and 3 per vespene gas) and build Supply Depots as
needed.
Click Here for Shokz #1 Starcraft 2 Strategy
Guide
You can quickly turn out 8-10 Marauders and 24 Marines with this strategy. It is very effective for an early
push in 2v2 play. It is also great as an early attack versus Zerg and Protoss players. I recommend this build if
you spot the Zerg going for an early expansion. It will be nearly impossible for him to counter this attack if he
opts for the early expand build.
It does not work as well versus Terran (since they will be walled in). For Terran players, I recommend this
Terran build order:
Mech Build Order
Mech is a very popular build as it is incredibly effective versus nearly all races. It involves getting Siege
Tanks and Thors, and Hellions, Marines and/or air units (depending on who you are playing, see below):
10/11: Supply Depot
12/19: Barracks
13/19: Refinery*
15/19: Marine
16/19: Factory*
16/19: Orbital Command*
17/19: Refinery
18/19: Supply Depot
22/27: Factory
* The build listed above is if you want to produce mech units right away, such as for an early Siege Tank push.
At a larger map, you could get away with getting the Orbital Command prior to your first Factory. This is a more
efficient build but also leaves you more vulnerable to attack. It is up to you what you want to do.
As far as progressions, you might get a 3rd Factory (versus Zerg) or a Starport (versus Terran or Protoss). It
depends whether you want to go all ground or have some air control.
1/1/1 - My Favorite Terran Build Order
As Terran now, I prefer the 1/1/1 build order when playing against most players. This build offers a lot of
flexibility and allows the Terran player to move into whatever counters the enemy's units very easily.
Here is the build order:
10/11: Supply Depot
12/19: Barracks
13/19: Refinery
15/19: Orbital Command
17/19: Supply Depot
19/27: Factory (as soon as you have 100 gas, throw down the Factory)
19/27: Refinery #2
22/27: Starport (as soon as Factory is finished)
Now, I would recommend putting a Reactor on the Barracks and pumping out Marines so you have some defense while
teching to the Starport. I would also try to get out a few fast Siege Tanks and a Medivac or two as soon as
possible.
With a few fast Siege Tanks, a group of Marines, and a Medivac or two, you have a solid, balanced army that will
allow you to take down your natural expansion. Once you get your natural expansion up and running, you can build
more units, tailoring those units to whatever your enemy is building (see the Counters section for more info).
You can also play this build very effectively off of 1 base. A few Siege Tanks and a Marine ball can make for a
very effective early push. You will have to scout and take the best opportunity to attack.
Tweaking Terran Build Orders
Please note that these Starcraft 2 Terran build orders are not absolute. In other words, they can be modified.
Here are some things to consider:
Sometimes you will want units early. In this situation, build unit producing buildings sooner (naturally). Here
are some situations in which you might want faster units.
- Small map (more likely to be rushed)
- Your enemy is attacking hard and early (such as a Roach push)
- Your enemy is going for a fast expansion or tech and has no units
Sometimes you can put off getting units until much later in the game. This is optimal for building up your
economy and in the long run will get you more units. The downside is you are open to an early push. Here are some
situations which you might opt for a more economical build:
- Big map (less likely to be rushed or found early)
- Your enemy is walled in (another Terran player)
- Your enemy is teching up and not likely to attack soon.
Conclusion
When in doubt, go with the classic Terran build order listed at the beginning of this article! Additionally, try
out some of the build orders you will find in a variety of articles around this site.

Are you still struggling to get into the Diamond
League?
If you answer the above question with a yes, then I urge you to pick up the
Shokz Starcraft 2 Mastery Guide.
This routinely updated advanced guide contains
strategies for ALL the races, an advanced 1v1 guide, a 2v2 guide with powerful strategies for
Terran, Zerg, and Protoss players that will have your opponents begging for mercy. Click here to get it now!
|