Starcraft 2 4-Gate Build Order

Starcraft 2 Protoss Build Orders --> 4 Gate Build Order (you are here)

shokz-guide-click-hereWithout a doubt, the 4-Gate build order is one of the most effective build orders in Starcraft 2.

Regardless of which race you are playing against or what map you are own, you can practically guarantee that opening with a 4-Gate is a smart decision.

Below, you will find not only the best build order to use but how to use the 4-Gate effectively in match-ups.

Recommended Build Order

While slight variations upon this build might be necessary (such as if you are harassing with your Probes or lose a Probe when scouting), the build order below is highly effective:

Click Here for Shokz #1 Starcraft 2 Strategy Guide

9 Pylon (scout with this Probe)
12 Gateway (Chrono-Boost Probes upon building)
14 Assimilator
16 Pylon
18 Cybernetics Core
20 Assimilator
20 Warp Gate Technology (Chrono-Boost research 1 time)
22 Stalker
24 Pylon
25 3x Gateway
27 Forge

Once your 3 Gateways finish, your Warp Gate Technology should be finishing up as well. Make sure you start researching this as soon as your Cybernetics Core finishes, otherwise it will not be ready for you once your Gateways finish.

Once your Gateways finish, continue to pump Probes and start warping in units. If you can afford it, grab +1 weapons at your Forge and warp in some Sentries as well.

If the enemy rushes, early Sentries can wall off your ramp if the enemy tries to attack as you get more units. If he does not rush, then you get more energy on your Sentries which you will need later for Force Field.

Your actual units and tactics will depend on what your opponent's race is and what map you are on.

Versus Zerg Players

Note that against a Zerg player, you might want to get a Zealot out when your first Gateway finishes. Wall off the entrance to your base aside for a single Zealot wedged in the hole. This will prevent an early Zergling rush and stop the enemy from scouting.

Early gateway units are fairly effective versus Zerg. You will need to grab a lot of Sentries as good Force Fields are crucial to stopping a Roach/Hydra army. Force fields that split armies of Roaches and Hydras are absolutely necessary if you want to beat them in head-to-head combat.

Warp in a good mixture of Stalkers, Sentries, and Zealots and push for the Zerg natural expansion. Bring a Probe with you to drop a Pylon just outside of the Zerg player's base. This way, you can warp in reinforcements as you need them.

While you are pushing out, secure your natural expansion. Your opponent will be too busy defending your attack to worry about hitting it. With a second expansion running, you can then tech into a Robotics Facility (Colossus) or Stargate (Phoenix/Voids) depending on what your opponent gets.

Versus Protoss Players

Against Protoss players, if you have great micro you want to try to go for Stalkers and Sentries. A Stalker and Sentry-heavy build is highly effective against Protoss as you can use Force Fields to render Zealots nearly worthless, as well as "scoot and shoot" against Zealots.

Move out with a Probe and drop a Pylon right outside of your enemy's base. Once you are on the offensive, you can start to Warp some Zealots in, as well as grab your natural expansion. Zealots are terrible going up the ramp but are great when out in the open field (such as if you are fighting near your opponent's natural.

If the enemy pushes up your ramp, wait until some of his army comes up the ramp and drop a Force Field. This will allow you to easily pick off all his units, especially if he had Zealots run up the ramp.

The progression from here is to grab a ton of Probes, two Robotics Facilities, and a Robotics Bay. Eventually, you want to start pumping Colossus, as large quantities of Colossus are very destructive in Protoss vs Protoss ground battles, especially when combined with Zealots.

Versus Terran Players

The 4-Gate is roughest against the Terran player for the sole reason that Terran Infantry is effective versus 4-Gate units. Combine that with how hard it is to break into a Terran player's base and you now have a very grim picture for the Protoss player.

However, this build is still effective under the right conditions. In particular, if the Terran player tries to grab a fast expansion, the 4-Gate is the best counter. You can hit the expansion hard in the open field with Zealots, Stalkers, and Sentries.

Dropping a Force Field on the Terran player's ramp and locking his units in his base will allow you to take out an expansion while hitting all of the SCVs in the process. Just make sure not to wait too long - once a lot of Bunkers and a Planetary Fortress goes up, this is no longer effective.

The 4-Gate is also the appropriate defense against a very aggressive Terran opener (such as a 3-Rax) as you can use Sentries to stop Infantry from coming up your ramp. You can then push out once you have enough units to defend yourself.

Your end-game in Terran vs Protoss depends on what the enemy is getting. Many Protoss are able to successfully end the game with an all-out 4-Gate push and trap the Terran player inside his base or kill him outright.

For a longer game, grab your natural and tech into either High Templar (great vs pure bio) or Colossus (great vs bio as well, but weak to Vikings).

4 Gate Build Order Conclusion

The 4-Gate is the standard opening for many good Protoss players. Even if you prefer another build, you should make an effort to practice this build given how effective it can be in certain situations.

Shokz-Guide-Click-Here

Are you still struggling to get into the Diamond League?

If you answer the above question with a yes, then I urge you to pick up the Shokz Starcraft 2 Mastery Guide.

This routinely updated advanced guide contains strategies for ALL the races, an advanced 1v1 guide, a 2v2 guide with powerful strategies for Terran, Zerg, and Protoss players that will have your opponents begging for mercy. Click here to get it now!

Starcraft 2 Strategy Guide
Best Starcraft 2 Guides
HotKeyIt Review
Joana's Starcraft 2 Guide Review
Shokz Guide Review
Diamond Gamer Review
Starcraft 2 Beginner's Guide
Starcraft 2 Heart of the Swarm Strategy Guide
Starcraft 2 Map Strategies
Starcraft 2 Protoss Units and Structures
Starcraft 2 Protoss Strategy
◦  Starcraft 2 Protoss Tips
◦  Starcraft 2 Dark Templar Rush
◦  Starcraft 2 DT Rush
◦  Starcraft 2 Protoss vs Protoss Strategy
◦  Starcraft 2 Protoss vs Zerg Strategy
◦  Starcraft 2 Protoss vs Terran Strategy
◦  Starcraft 2 Stalkers
◦  Starcraft 2 Zealot Rush
Starcraft 2 Protoss Build Orders
Starcraft 2 Terran Units and Structures
Starcraft 2 Terran Strategy
◦  Starcraft 2 Terran vs Zerg Strategy
◦  Starcraft 2 Mass Reapers
◦  Starcraft 2 Terran vs Protoss Strategy
◦  Starcraft 2 Terran vs Terran Strategy
◦  Starcraft 2 Marines and Marauders | Terran MMM
◦  Starcraft 2 Banshee Rush
◦  Starcraft 2 Reaper Rush
◦  Starcraft 2 Viking Rush
Terran Build Orders
Starcraft 2 Zerg Units and Structures
Starcraft 2 Zerg Strategy
◦  Starcraft 2 Zerg vs Protoss Strategy
◦  Starcraft 2 Zerg vs Terran Strategy
◦  Zerg Reaper Counter
◦  Starcraft 2 Mutalisk Rush
◦  Starcraft 2 Roach Rush
◦  Zerg Fast Expand
◦  Starcraft 2 Zerg Guide
Starcraft 2 Zerg Build Orders
Starcraft 2 Counters List
◦  Starcraft 2 Protoss Counters
◦  Starcraft 2 Terran Counters
◦  Starcraft 2 Zerg Counters
◦  Starcraft 2 Siege Tank Counter
Starcraft 2 Replays
Starcraft 2 Campaign Walkthrough
Starcraft 2 2v2 Strategy
Starcraft 2 Newsletter
Site Map

Sign up for my Free Starcraft 2 Mini-Course where I reveal my best strategies not seen anywhere on this site!